Contestant name: Magdeline Angel Modipane

Project exercution site: TONOTA

Project name: Scenario-Based Learning (SBL) for Botswana’s Digital future: Matlotlo a Ngwao le konokono ya Maranyane

*Why Does This Project Matter?*

Botswana is evolving, and so should the way we learn! Traditional education methods often fail to equip young people with real-world skills. *Scenario-Based Learning (SBL)* is a fresh and practical way of learning that bridges the gap between theory and reality. It empowers the youth, with hands-on experience, making them problem-solvers, entrepreneurs, and leaders of tomorrow. *Re kopa go fetola tsela e re ithutang ka yone!*

*Goals*

– Equip youth with practical skills relevant to today’s job market.

– Blend Botswana’s rich culture with modern technological advancements.

– Reduce unemployment by fostering entrepreneurship and job readiness.

– Promote innovative and creative thinking across different industries.

*Mission & Vision*

✅ *Mission:* To create a dynamic learning experience that prepares Batswana for the future by integrating real-life problem-solving, technology, and cultural values.

✅ *Vision:* A self-sustaining Botswana where education goes beyond the classroom, empowering individuals to create opportunities and drive economic growth.

TARGET AUDIENCE

Youth aged 18-35yrs (broken into three categories)

1.Youth in rural or remote areas

2.Aspiring Enterpreneurs

3.Underpriviledged youth

*What Inspired This Project?* l

Believe Education should be *more than textbooks*! The world is changing fast, and young people need practical, hands-on skills to thrive. Young people are the future’s vibrant cast in a grand theater of society,where aspirations meet reality but we find ourselves waiting in the wings, unable to take the center stage. Youth unemployment is not merely an economic challenge; it is a societal crisis. It perpetuates cycles of poverty, breeds disillusionment, and threatens the stability of our future. Seeing the *high unemployment rate* and the *need for digital innovation*, this project was born to make learning interactive, meaningful, and *culturally relevant*.

APPROACH

.Educational Campaings-Partner with the Ministry of Higher Education,community centre’s and local media to promote the value of digital skills /literacy and Scenario Based Learning in addressing unemployment.

.Collaboration with key stakeholders

1.Ministry of Youth and Gender Affairs -to support community based projects of participants

2.Ministry of Local Government and Rural Development- Outreach to rural areas through mobile training units

3.Skills Botswana and Botswana Innovation Hub- to provide hands on training and mentorship.

4.Workshops and interactive sessions-Facilitate workshops where participants engage in role playing,problem-solving exercises to increase learning retention and engagement

5.Virtual and Augmented Reality-to allow participants to experience real world scenarios interactively regardless of location.

*Summary*

SBL is an education revolution! It takes real-life challenges and turns them into engaging, problem-solving scenarios that prepare learners for the real world. Whether it’s entrepreneurship, digital skills, or cultural preservation, *this project is a step towards a smarter, self-sufficient Botswana. *Puso e matlhagatlhaga e simolola ka rona!*

Let’s build an inclusive, scalable and cost effective training model that can be replicated and sustained in various communities in Botswana. For an individual action when multiplied can create a global impact!*

NOTE: All the Beauty with a purpose information above is presented by the Miss Botswana 2025 Top 10 finalists, respectively.

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